Gadgets & Gizmos

From the staff of the Tampa Bay Times

In PlayStation 4's signature game it's visuals first, then the story

4

November

We're used to thinking about video games these days the way we think about movies. We critique plot lines, characters, visuals, special effects — you can still find the line that separates their audiences, but it's getting fuzzier every day.

So the way Sony decided on a game to highlight in the launch of its PlayStation 4 console seems a little different. Instead of starting out with a story idea, then planning the game around that, designers started with a character they thought would feature the new console's graphics capabilities.

"The developers brain-stormed for more than a year on the best character to utilize the graphic prowess of the PlayStation 4," Yuri Kageyama writes for AP. "Other ideas were considered, such as a character composed entirely of dots or one made of sand. The team finally settled on the idea of multiple parts, called "relics" in the game, a reference to archaeological finds."

So on the one hand, that feels like a cheesy sellout, designing a game that'll help sell a Sony console instead of designing a good game that sells well because it's a good game.

On the other hand, the idea of playing as a character who's sort of a shape-shifting cloud of individual elements is intriguing. And watching the trailer, you can imagine a game that mixes brute force punch-and-smash elements with the problem-solving opportunities that come with the ability to stretch a little here and squish a little there when the need arises.

But does it look good enough to make you buy a PlayStation 4? That's what Sony's hoping to find out.

[Last modified: Monday, November 4, 2013 2:32pm]

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