Inside Game Tap's brain
I think GameTap is a great idea, as a way of finding revenue streams and as a way to keep old-school games alive. I tried the service when it launched last fall and was only semi-impressed. The selection is good but not great; you don't realize how dominant Nintendo really was in the pre-Playstation era until you have an open buffet of old-school games -- but no Nintendo. My biggest complaint was the screen resolution was limited to 800x600, which didn't look any better than emulators, and you couldn't shrink the window to make it look like it had better resolution. I checked the FAQs, and it appears you can now change the resolution. I'll have to resubscribe sometime to see. Also, I think $15 a month for unlimited play is a fair price.
The most interesting thing to me is that GameTap has the weight of TBS and Time Warner behind it. That tells you something about video games and the revenue possibilities of game catalogs. I've been amazed at how many print and TV ads I've come across. They really want this thing to succeed.




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