1up has a good little piece up about why do the same problems persist from game to game, system to system, generation to generation. They talk to game developers to see why artificial intelligence stays weak and the game slows down or gets choppy.
Josh Korr played his first video game at circa age 4 on the Commodore
Vic 20. He soon moved on to the more sophisticated Commodore 64, home
of classics like Impossible Mission (still impossible to finish on the
Commodore plug-and-play joystick he bought from QVC last year) and
Jumpman. That had to do for awhile -- his mom wasn't thrilled about
the whole video game thing -- until uncle Charley came to the rescue
with a Hanukkah Nintendo. His mom was right though: $50 was too much
to spend on Super Mario Bros. 3.
Josh is still a gamer, but a wary one. A copy editor in real life, he
has been writing movie and music reviews and pop culture
essay-type-things since college (for the Valley News in West Lebanon,
N.H., and for the Times/tbt*) and is trying to bring the same critical
approach to video games.
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