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Retailers look to personalize shopping experience using virtual reality

Diana Munoz tries out Accenture Technology’s augmented reality shopping app, code-named weShop, at a supermarket near the company’s offices in San Jose, Calif., last month.

McClatchy

Diana Munoz tries out Accenture Technology’s augmented reality shopping app, code-named weShop, at a supermarket near the company’s offices in San Jose, Calif., last month.

In the not-too-distant future, grocery shoppers wearing Google Glass will see coupons for a new cereal flash before their eyes as they search for Cheerios, while others browsing the dairy section will have information about the health benefits of soy milk pop up automatically on their iPads.

Dozens of big-name retailers — including Bloomingdale's, Victoria's Secret, Wal-Mart and Target — already are experimenting with virtual reality, a computer-simulated 3-D environment viewed through a computer screen or wireless glasses, or augmented reality, which uses technology to alter the physical environment by adding sound, images or words to enhance the real-world experience.

Give it a few more years, industry experts say, and the once-ho-hum trip to the store will be radically different.

For consumers, this is mostly good news, experts say. The technology will give shoppers the power to make better buying decisions and eliminate some shopping irritations. Retailers are using virtual reality to improve store layouts, and companies are creating augmented reality applications for in-store navigation, so shoppers aren't searching up and down aisles for five of the 10 ingredients to make dinner. Shoppers will also be able to try on clothes virtually — no more running in and out of dressing rooms with clothes that don't fit.

"In five years, you will not walk into a retailer and get lost," said Barbara Barclay, general manager of North America for Tobii, an eye-tracking technology company with offices in Mountain View, Calif. "They'll know who you are and what your last shopping experience was. They will know where you're looking on a shelf. The whole shopping experience in five years will be highly personalized."

Much of the new technology has been developed in Silicon Valley, where companies including Accenture, a technology and consulting company, Matterport, a tech startup and 3-D camera developer and Tobii have been quietly courting retailers with new products. Some are preparing for mass-market rollouts early next year.

"Everyone is interested in personalizing shopping and augmented reality and virtual reality," said William Brinkman, graduate director of the computer science department at Miami University of Ohio. "They are trying to see what their value is and what they do that Amazon doesn't."

Accenture has developed an app for Google Glass, the Internet-connected and voice-controlled eyeglasses, that allows customers to explore Toyota showrooms and check out new cars through augmented reality. Glashion, a fashion app for Google Glass, came out of the TechCrunch Disrupt conference in San Francisco in September. Using the app, Glass users can purchase fashion items online as soon as they spot someone else wearing it.

"It's all about understanding how people think," Barclay said. "It's almost like being inside someone's head."

Early this year, Matterport will start publicly selling software that can create a 3-D rendering of the inside of a house. People can view the rendering on a computer screen, explore the house as though taking a video tour and add objects to rooms. Matterport is selling the technology to home-improvement and furniture retailers.

Virtual and augmented reality apps will offer a level of insight into shoppers' personal lives — their house, social networks, diet, dress size and shopping routine — that may feel like an invasion of privacy. But between Facebook, PayPal and store loyalty programs, many businesses already have this information, Brinkman said. They just aren't doing much with it that's very useful for shoppers, he said.

Retailers look to personalize shopping experience using virtual reality 01/10/14 [Last modified: Friday, January 10, 2014 10:43pm]

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