Working in a newsroom is the surest way to find out people's deepest, darkest secrets.
Yes, sussing out information is what journalists do for a living. But it's not even that hard. Sit around a meeting and talk about a wide enough variety of topics, and your own people are bound to get found out.
That's what happened recently involving our Weekend section graphic designer, Ron Borresen, and a little thing called WrestleMania. In the year that Ron has worked at the Tampa Bay Times, we've seen glimmers of his personal interests come through, including his love for rock music (he's always quick to advocate for Bon Jovi coverage).
But when we started talking about the mother of all wrestling matches, WrestleMania, he perked up. He was really interested, like, really, and after a short time came clean that he is a major fan. So, we let Ron take the reins this week, to give you the inside track on all the matchups, stars and reasons to care about the six-hour fan fest Sunday at Camping World Stadium in Orlando. He even scored an interview with current WWE Raw women's champion Bayley.
He had to help me, a lot. If there are two things I know little about, they are quantum physics and professional wrestling. Here, with an assist from Ron, some definitions to give you a good foundation in professional wrestling. It'll be enough to at least hold up a conversation in the bar when WrestleMania 33 is on pay-per-view.
Card: The lineup for that night's matches.
IWC: The Internet Wrestling Community. People who write online about pro wrestling.
Kayfabe: When storylines or characters in wrestling are portrayed to be true. If someone breaks kayfabe, it's like breaking character.
Triple Threat and Fatal Four Way: Three or four competitors in the ring at the same time.
Bathroom Break: A match you know will be bad.
Main Event: The big match of the night. Usually the final match.
Sandbag: Hiding your advantage until you need it.
Finisher: The move that should finish off your opponent and end the match.
Tap out: While in a submission hold (figure four leg lock, ankle lock, camel clutch, Anaconda vise) by tapping your hand, you're letting the referee know you can't take the pain anymore and you're giving up.